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Angel one Fly

Verfasst: 02.03.2016 17:02
von Saxe0102
grüsse euch ich brauche mal eure Hilfe wie bekomme ich den PSP Mod Ramp meiner Angel one hin??? Bordversion ist die 2.7 drauf komme einfach in den Ramp nicht rein stelle mich da zu doof an hatte mich auch schon hässlich im netz belesen und leider nichts brauchbares gefunden ....Hat jemand von euch die genaue Einstellung für die Angel one Fly Software Version 2.7 für den PSP und Mille Mod Ramp für mich wie ich diesen einstellen kann ....recht vielen Dank schon mal im Voraus

Verfasst: 23.12.2016 05:42
von CosmoKramer
Klingt nach deutschem Board, kann man nicht einstellen.

Verfasst: 23.12.2016 10:42
von xgambitx
Frag den Hub-Freund aretnap, der kann Dir auf jeden Fall helfen. :hallo:

Verfasst: 23.12.2016 11:17
von Saxe0102
danke Jungs ich hatte es dann gefunden !!!


Millenium :
Mode: Custom+SR1
Dwell: 6.5ms
De-Bounce: Level 1
Paint Type: Fragile 4
Mrof Eyes On: Bps 10
Mrof Eyes Off: Bps 10
Ramp Feature: Soft Ramp - Start Delay - Shots 4
Ramp Feature: Soft Ramp - Kick In Bps - Bps 6
Ramp Feature: Soft Ramp - Drop Out Bps - Bps 5
Shots Filter: %5
Abs: 0.25 m/secs

In order to accommodate the ever changing rules that cover the differing firing modes that are used in various tournament series around the globe, we have made the following changes to the software version 2.6. We have removed the following stand alone modes PSP, Millennium, CFOA. These have been replaced with an additional customizable mode called Custom 2. The original Custom mode has been re named Custom 1.
These 2 custom modes will allow the user to set any start delay, trigger activations required, and MROF cap used by any tournament series now or in the future should they change their firing mode rules in any up coming seasons.
Once either custom mode 1 or 2 has been selected proceed to the Ramp feature to make your adjustment selections, if you have chosen custom 1 then you have to select from the options of soft ramp 1 or hard ramp 1, if you selected custom 2 then you can make your selection from soft ramp 2 or hard ramp 2. Once this has been selected you can then proceed to set up how the mode will operate by selecting the desired start delay, kick in point, or drop out point that is required.

For PSP rules Start delay 4, Kick in 5, Drop out 4, MROF 10
For Millennium rules Start delay 4, Kick in 6, Drop out 5, MROF 10