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Greg Hastings’ Tournament Paintball MAX’D

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Greg Hastings’ Tournament Paintball MAX’D

#1

17.05.2005 21:21

Sleeper Hit of 2004 for New Release Across Platforms

Activision to Launch Greg Hastings’ Tournament Paintball MAX’D This Fall Across Multiple Game Platforms


Los Angeles. - May 17, 2005 - Activision, Inc. (Nasdaq: ATVI), WXP and paintball professional Greg Hastings announced today that Greg Hastings’ Tournament Paintball MAX’D will launch across multiple platforms this fall.

Building on the intense speed of Greg Hasting’s Tournament Paintball, a 2004 sleeper hit with more than 100,000 registered players on Xbox Live, the new title will feature gameplay enhancements including breakout play calling, multiplayer split-screen action for up to four players in a co-op and head-to-head play, and more. Greg Hasting’s Tournament Paintball MAX’D is not yet rated by the ESRB and is slated for release this fall.

Game developer WXP will provide a sneak preview of some new gameplay features, including the Breakout feature set in Activision’s booth #1224 in the South Hall at the 2005 E3 Expo. The groundbreaking Breakout feature set allows gamers to direct their AI teammates where to go and where to shoot at the start of the game. This is the first time in a first-person shooter console game that gamers will be able to command their teammates in such detail at the start of the game, delivering more intensity, tactics and speed. Following are details regarding Breakout:


Breakout Move, allowing gamers to diagram the initial movement of their AI teammates at the start of a game.

Break Shooting, providing players the ability to select whether their AI teammates shoot or run to their bunker at the beginning of a game.

Sweet Spot enabling gamers to direct the shooting of AI teammates towards critical areas as the game begins.

The result is more intensity, more tactics and more speed – and that’s only the beginning for Greg Hasting’s Tournament Paintball MAX’D. Featuring more new field locations, and over 100 new field layouts, players will use a combination of speed and tactics to take out their opponents, including 14 pros from Keely Watson and Chris LaSoya to Greg Hastings.

Innovative features wouldn’t be complete without a groundbreaking soundtrack. The Greg Hastings’ Tournament Paintball MAX’D soundtrack is setting a new standard for music in video games by featuring two new songs recorded by multi-platinum selling recording artists working together for the first time ever. DJ Lethal (Limp Bizkit) and B-Real (Cypress Hill) collaborated on a new hip-hop song entitled "Play for Real" specifically for the soundtrack, and Chester Bennington (Linkin Park) performed guest vocals on another track created by DJ Lethal which will also appear in the game. 3volution Productions is producing the soundtrack, with B-Real at the helm as Executive Producer and industry veterans Raymond Herrera and Laddie Ervin attached as Producers. B-Real and the soundtrack are just getting started, with more tracks to be announced soon.

Greg Hasting’s Tournament Paintball MAX’D will be available for current gen consoles and handheld platforms.


About WXP
WXP, Inc., “The Whole Experience” creates state of the art entertainment software for game consoles, PCs and theme park attractions. Headquartered in Seattle, Washington, the team of veteran designers, artists and programmers forges compelling entertainment built upon cutting edge in-house technology.


About Activision, Inc.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $948 million for the fiscal year ended March 31, 2004.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Italy, Japan, Australia, Scandinavia and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

# # #


The statements made in this press release that are not historical facts are “forward-looking statements”. These forward-looking statements are based on current expectations and assumptions that are subject to risks and uncertainties. The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. Such factors include, without limitation, product delays, retail acceptance of our products, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, vendors and third-party developers, international economic and political conditions, integration of recently acquired subsidiaries and identification of suitable future acquisition opportunities. These important factors and other factors that potentially could affect the Company’s financial results are described in our filings with the Securities and Exchange Commission, including the Company’s most recent Annual report on Form 10-K and Quarterly Report on Form 10-Q. Readers of this press release are referred to such filings. The Company may change its intention, belief or expectation, at any time and without notice, based upon any changes in such factors, in the Company’s assumptions or otherwise. The Company undertakes no obligation to release publicly any revisions to any forward-looking statements to reflect events or circumstances after the date hereof or to reflect the occurrence of unanticipated events.



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sh0rt
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#2

17.05.2005 22:02

ich HART! DOLLE

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Heady
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#3

17.05.2005 22:13

Hoffentlich wirds das dann für die 360 geben,das wäre klasse.

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kevindeluxe
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#4

17.05.2005 22:36

Wenn dann bitte fürn PC. Damit man das auch mit Maus und Tastertur zocken kann und dann schön im Internet.. :)

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sh0rt
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#5

18.05.2005 06:55

kevindeluxe hat geschrieben:Wenn dann bitte fürn PC. Damit man das auch mit Maus und Tastertur zocken kann und dann schön im Internet.. :)
Ich habs auf XBOX mit Maus und Tastatur gezockt aber schnell wieder seien lassen, das is dann wie aimbot haben, die spiele dauern noch 25 sekunden was vorher wenigstens 40 - 1 min waren ^^ Habs dann wieder gelassen, und wenn alle so aimen können sind viele der Spielfelder sinnlos.

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Dipsticks-Finn
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#6

18.05.2005 07:17

Meinst du durch die Maus ist es so effektiv oder gibt es eine Ziehilfe, wenn man die Maus benutzt? (Was sinnfrei wäre?)

Die PC-Version müsste dann einfach angepasst werden. Ich finde nicht, dass man die spielerische Fähigkeit durch schlechte Steuerrung ausgleichen sollte.

Hoffen wir auf das beste!

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sh0rt
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#7

18.05.2005 09:10

jo, ich meinte das zielen ist zu leicht.... ;) Ja es gibt da sicher mittel und wege ein konsolen game ist eben auf Joypads ausgelegt.

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Ben
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#8

18.05.2005 09:14

geiles Poster :)

Ich sag ma das mir Shooter auf ner Konsole wegen der Joypadsteuerung noch nie so wirklich Spaß gemacht habe. Bei GHTP regierte natürlich die Sucht nach Paintball, klar. Trotzdem ist es nicht so leicht zugänglich für mich.

Wenn man Maus und Tastaturspiel forcieren würde, dann müsste man das Game eben schneller machen. Man kann besser zielen, also müssen die Figuren schneller werden. Wäre ne logische Schlussfolgerung. Ist ja wie mit Ramping. Schiessen alle schneller muss der Spieler eben besser werden ;)

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Florian
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#9

18.05.2005 11:26

*FREU*

Der erste Teil ist Brett, auch das Handling mit dem Joypad ist bestmöglich gelöst, hab mich zwar dran gewöhnen müssen, aber dann war es Perfekt, besonders mit snappen und Handwechseln etc. bin gespannt, wie das dann mit'm PC umgesetzt wird.

Hoffentlich erhöhen sie die Polygonzahl um ein Vielfaches, dann wirds optisch auch endlich nett, und einen Replay Modus für fette Moves und Superman's wäre geilo. Springen sollte auch mit drinnen sein. :)

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Ben
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#10

18.05.2005 11:34

Hauptsache es gibt einen AGG mode :D

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